

- #UNITY CLOUD BUILD EXPORT PROJECT VERSION ANDROID#
- #UNITY CLOUD BUILD EXPORT PROJECT VERSION LICENSE#
The -executeMethod argument, enables us to execute a static method when a specific project is opened.įor example, we can export our project to Android Studio by executing this command in the command-line: We found out that Unity provides support for command-line arguments that contains tons of options to launch and customize the Unity process. In order to automate the building process, we looked for ways to have Unity executed from external application. First, we begin by automating the Unity export process.

We found out a blog post of Nordeus’ Unity Build Pipeline system, which gives a very good insight about the basics of building Unity Automation system. Upload and distribute the binary via Distribution Server (Hockeyapp)Īfter we break down our step-by-step process, we went to find out the ways to automate each of the processes.Next, we set all the correct credentials for the project.First, Export the Unity project to Android Studio / XCode Project.In our current project pipeline, the typical Unity Build Pipeline that we use is as follows : What is the most critical benefit that we want to get from this system? I will describe the overview of our system in this post.īefore we begin Automating the process, firstly we identify our requirements for making the system. Due to the limitations mentioned above, we decided that we will try to create a simple Build Automation system. We were aiming to clear any bottleneck that may hamper our develop-build-test cycle.
#UNITY CLOUD BUILD EXPORT PROJECT VERSION LICENSE#
You are required to purchase the Unity Team license as well, which might not be affordable for small studios.Īs described in my previous post about project management, we wanted to streamline our development process. Unity’s own Cloud Build service is actually promising, but there are some caveats, such as not being able to upload the build to Hockeyapp server, or having a custom build step. However, only a few solutions are available for Unity. In the DevOps world, various options build automation systems are available. This makes building the project tedious and time-consuming. Moreover, you cannot develop while your project is being built Unity simply does not allow it. You need to export the project to XCode, matching the provisioning profile, archiving the project, and so on. This is especially true when you targeting mobile platforms such as iOS, that needs a lot of “manual work”. In my years as a Unity developer, exporting builds for different target platforms can be frustrating.
